Video Game Art

A run cycle I made for an iPhone game. The cycle consists of only 10 drawings and plays at 12fps. Both characters use the same "master-run-cycle animation" and only pieces were re-drawn or recoloured where necessary.

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A character concept for a game (click the image for hi-res version). The player will unlock various "accessories" for his hero by completing different tasks. All accessories are interchangeable and can be freely combined with each other.

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A title screen design and sample in-game screenshot with UI elements for a time management game where the player is in control of a Zoo.


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UI designs.