Demo-reels

3D Modelling Demo - click the image to play
Created in Maya 2012.
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2D Animation Demo - click the image to play

Includes my work on the following shows: My Friend Rabbit, Peep and the Big Wide World, Futz, Best Ed and independent film Ooops.
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2D Design Demo - click the image to play

Includes my work on the following shows: Stoked, Yummi Land, Futz, Best Ed and couple of my independent projects.

2D Art

(click on an image for high-resolution version)





















Video Game Art

A run cycle I made for an iPhone game. The cycle consists of only 10 drawings and plays at 12fps. Both characters use the same "master-run-cycle animation" and only pieces were re-drawn or recoloured where necessary.

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A character concept for a game (click the image for hi-res version). The player will unlock various "accessories" for his hero by completing different tasks. All accessories are interchangeable and can be freely combined with each other.

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A title screen design and sample in-game screenshot with UI elements for a time management game where the player is in control of a Zoo.


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UI designs.



Sept. 2012:
A few still images from my last project. I was co-directing and co-producing two commercials for a Korean ice cream manufacturer. I was responsible for timing the animatics/leicas, storyboards revisions, design and animation supervision.














All personal art on this website is copyrighted by Martin Sal and is protected under copyright law. No part of this website may be used or reproduced in any way unless specifically authorized by the artist. The rights for the various scenes I animated or art I designed while under contracts belong to their respective owners. The paper texture used in Hugo Blob was created by AbigelStock.